[Ebook free] OpenGL Programming on Mac OS X: Architecture, Performance, and Integration
☆ Robert P. Kuehne, J. D. Sullivan ☆
| #2292581 in Books | 2007-12-27 | Original language:English | PDF # 1 | 9.12 x.91 x6.96l,1.50 | File Name: 0321356527 | 368 pages
||0 of 0 people found the following review helpful.| Three Stars|By SeattleMooCows|does what it says, but not well.|5 of 6 people found the following review helpful.| Getting the Example Code|By compsci student|I purchased the Kindle edition, noticed others also had a hard time accessing the example code from the book website, and wanted to provide an answer to help other people|About the Author|| Robert P. Kuehne leads Blue Newt Software, a consultancy that specializes in helping clients enhance their 3D graphics applications. Formerly Technical Lead for Silicon Graphics' OpenGL Shading Language, Kuehne has been involved with O
The Mac has fully embraced OpenGL throughout its visual systems. In fact, Apple's highly efficient, modern OpenGL implementation makes Mac OS X one of today's best platforms for OpenGL development. OpenGL® Programming on Mac OS® X is the first comprehensive resource for every graphics programmer who wants to create, port, or optimize OpenGL applications for this high-volume platform.
OpenGL Programming on Mac OS X: Architecture, Performance, and Integration Rating: 4.61 (755 Votes)
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